
Burundi’s second democratic elections were held in 2005, resulting in the election of Pierre NKURUNZIZA as president. The internationally brokered Arusha Agreement, signed in 2000, and subsequent cease-fire agreements with armed movements ended the 1993-2005 civil war. His successor, Cyprien NTARYAMIRA, died when the Rwandan president’s plane he was traveling on was shot down in April 1994, which triggered the Rwandan genocide and further entrenched ethnic conflict in Burundi. Burundi's first democratically elected president, Hutu Melchior NDADAYE, was assassinated in October 1993 after only 100 days in office by Tutsi military officers fearing Hutu domination, sparking a civil war. International pressure led to a new constitution in 1992 and democratic elections in June 1993. A Hutu rebellion in 1972 that resulted in the death of several thousand Tutsi civilians sparked a brutal crackdown on Hutu civilians by the Tutsi-led military, which ultimately killed 100,000-200,000 people. A failed Hutu-led coup in 1965 triggered a purge of Hutu officials and set the stage for Tutsi officers to overthrow the monarchy in 1966 and establish a Tutsi-dominated republic.

Revolution in neighboring Rwanda stoked ethnic polarization as the Tutsi increasingly feared violence and loss of political power.

Burundi gained its independence from Belgium in 1962 as the Kingdom of Burundi. In 1961, the Burundian Tutsi king’s oldest son, Louis RWAGASORE was murdered by a competing political faction shortly before he was set to become prime minister, triggering increased political competition that contributed to later instability. Seeking to simplify administration, Belgian colonial officials reduced the number of chiefdoms and eliminated most Hutu chiefs from positions of power. German colonial rule in the late 19th and early 20th centuries and Belgian rule after World War I preserved Burundi’s monarchy. Regional, class, and clan distinctions contributed to social status in the Burundi Kingdom, yielding a complex class structure. Burundi’s two major ethnic groups, the majority Hutu and minority Tutsi, share a common language and culture and largely lived in peaceful cohabitation under Tutsi monarchs in pre-colonial Burundi. BoxBoxBoy might be a must-buy, but it does feel like DLC for a game I’ve never played.Established in the 1600s, the Burundi Kingdom has had borders similar to those of modern Burundi since the 1800s. It is a perfect example of how great game design will trump graphics and hardware innovations every time. The story is super simple, and the world is really bare. I didn’t feel lost jumping in with BoxBoxBoy, but the game does feel like a true sequel. The comics add some depth to the world, and a few of them made me genuinely chuckle, but I was able to read all of them in under a minute. 100%-ing the game unlocks the most beautiful costume I’ve ever seen, but there was no point in replaying after that other than beating my times. It’s nice that they carry over, but new players like me get stuck with a small selection of less-enticing costumes. Collecting crowns unlocks costumes and comics, but the new costumes didn’t impress me, as all of the cool ones are the returning ones from the first game, which are only unlockable by playing the first game. The music and visuals are a perfect match for the gameplay, with the complexity of the puzzles against the black-and-white art style keeping me focused.
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I found myself replaying these levels in my head while away from them, trying to figure out how to get those crowns. Some of these levels took me the better part of an hour each to complete, and I had to use a few "hints" (paying a Play Coin to just get the answer) just to complete some of them. These levels made the campaign feel like a tutorial. A set of bonus worlds opens up, most combining a handful of concepts from the story levels. I felt really pleased with myself when I found a way to trim a box or two from my solution in order to keep the crowns from disappearing.Īfter the credits roll, BoxBoxBoy truly begins. The crowns all take an extra bit of thinking, but only a few got me really angry. Qbby has an unlimited number of boxes, but creating too many boxes will cause the crowns to disappear.

BoxBoxBoy’s challenge comes from collecting the crowns in each level. Each level requires a bit more thinking than the one before, but none of them are hard to complete, with most completion times lasting less than a minute. The main set of levels introduces a new concept in each world, like sticky walls, conveyor belts, or ledge grabbing. He’s incredibly satisfying to control and can move around in ways that you wouldn’t think of at first glance. Qbby travels by creating sets of boxes – this time two sets at a time – as stairs, platforms, switch-pressers, and more.
